PDA

View Full Version : new walls map


HTM~MadApple
05-01-2006, 10:15 PM
Hey guys as u all know i love walls, it would be very cool if someone had the capability to make a bigger one so all can play that would be cool n' stuff so yeah cheers, peace and whatever, maybe some as if lol

frogger
05-02-2006, 12:16 PM
spent a few min on this..needs weapons moved a lil bit..and sum more lights..let me know basically feedback on layout..scale is 1.75 overall..then i just copied over the wall pattern and added a few more patterns to fill in the new voids..

http://www.getfrogger.com/DM-Walls_XL_beta2.zip

HTM|Minion
05-02-2006, 04:24 PM
Wow... :woohoo:

Thanks Frogger...downloading now :)

EDIT Looks neato..I uploaded to the H-TownMadness! DM server (no Sanctuary access from work). If you guys wanna play it and give your input..go for it!

frogger
05-03-2006, 05:43 AM
does anyone have the original zip file? or any contact info on the author? I couldn't find the original anywhere..need to contact author if i plan to release.....

HTM|Minion
05-03-2006, 07:16 AM
I can't find it either...odd.

I'll keep looking.

HTM|Lunch_Meat
05-03-2006, 07:20 AM
does anyone have the original zip file? or any contact info on the author? I couldn't find the original anywhere..need to contact author if i plan to release.....

Sorry, I don't have it either :(

HTM|Lunch_Meat
05-03-2006, 07:36 AM
Not sure if this is right but a search took me to Unreal stats saying the author is:

Dx-TheGame

atari forums shows : DX :-THEGAMe as a member


Here's a link to their forum. Think its the same guy. Playing BF2 now.

http://ourtime.us/dx/modules.php?name=Forums

HTM|Minion
05-03-2006, 08:39 AM
Yep...good find Lunch!

"Map Title, DM - 1 - on - 1 - Walls, Matches, 116. Map Author, DX - thegame, Total Score, 6263. Total Time, 1111.9 minutes, Total Kills, 5438"

frogger
05-03-2006, 09:19 AM
thanks..i have sent him a PM asking permission..

frogger
05-03-2006, 11:07 AM
link updated with beta2...added lighting and rearranged weaps...and updated level info..need to load it up and see if is big enuff..should be good for 10-12 i'd think..compared to original at least...

HTM|Minion
05-03-2006, 11:56 AM
Loaded on H-Town, I don't have time to take a look right now. I'll give feedback as soon as I can.


*EDIT..

We played it and the lighting looks superb, great work! I especially like the lighting in the DD room..looks sweet.

Now...we need to figure out how to fix the weapon placement. It was kinda tough grabbing more than one or two after spawning. Can you add more weapons maybe around the perimeter?

frogger
05-04-2006, 04:46 AM
i moved them out a bit from original location..if more are needed..i'll move them back in towards middle and add another set of everything around outside..

i didn't do anything with the DD room...i only added lighting in new outer area.. should more vials also be added?

is the size about where it needs to be?

HTM|Lunch_Meat
05-04-2006, 06:05 AM
I haven't played much dm in awhile, so I could be wrong but the weapons do seem a little sparse.

This should be a much better version for Tam. :)

frogger
05-04-2006, 06:19 AM
i thought they were at furst too..but liek you guys i have only been playing TAM lately so have a need to have all the weaps at my disposal..but then thinking back to maps liek morpheus or rankin or even compressed...i don't really think the weaps are very difficult to get to.. i am certainly open to adding more..but just don't want to overload it either..

HTM|Minion
05-04-2006, 07:15 AM
Good point, it may be playing too much TAM that makes the weapons feel wierd. Morpheus was a good example of sparce weapons.


Hehe..the DD room just seemes different from the outside somehow....

HTM~MadApple
05-04-2006, 07:47 PM
thanks to frogger man dude that map is hot u did a great job man hope it didn't take too long. that was unreal that u crafted this map in this such a short time thank u very much 4 making it u rule dude. oh yeah as if, no way, whatever this is the best map ever.

frogger
05-05-2006, 04:41 AM
lol..thanks apple..i did first beta in about 20 minutes..second in the same..but i'd liek ot get it right, so any feedback on anything would be helpful. Then I'll release it and stuff...

HTM|Minion
05-05-2006, 09:26 AM
We played it in TAM last night..spawn points were spot on IMO. Unless someone else has any ideas to contribute I think it's great as is. :bow3:

Freak
05-05-2006, 03:31 PM
Damn Tam! lol

Moo
05-05-2006, 03:48 PM
I GOTA IDEA ADD A ROOM WITH A PIC OF A THINGY!

frogger
05-11-2006, 10:48 AM
any reason not to release this as is?

HTM|Minion
05-11-2006, 01:45 PM
I see no reason, unless the DM crowd wants more weapons. :)

frogger
05-11-2006, 02:27 PM
i actually played this as DM a couple times now and it seems fine to me..there is always at least one weapon in site when you spawn and seems fairly easy to grab more.. but this i guess is what i'm wanting to get feedback on..thanks to those that tested...i'll try to get ev1 into the credits.. i'll post a link to the final when i get it documented and released..

Freak
05-11-2006, 04:15 PM
Needs more weapons, otherwise half the time I'd be running around with the shield gun.lol

frogger
05-12-2006, 02:38 AM
http://www.mapraider.com/maps/?fileid=3716

Thanks ev1..

Freak
05-12-2006, 09:02 AM
Well it makes for a better Tam map.

HTM~impos
05-12-2006, 06:24 PM
Needs more rockets, otherwise half the time I'd be running around with the shield gun.lol


there, fixed it for ya, freak LOL :rock:

Freak
05-12-2006, 06:33 PM
Me likes the avatar. Thanks man.